gameCrysis 3guide
Console Commands (PC)
Game and graphics tuning commands used in the console opened with tilde (~).
During play, press ~ (tilde) to open the console and enter a command. For persistent settings, place the command in system.cfg or autoexec.cfg.
1.Game and Interface
| Code (CVar) | Function |
|---|---|
| g_skipIntro | Skips the intro movies at boot |
| r_FullscreenWindow | Borderless fullscreen window (easy alt-tab) |
| r_FullscreenPreemption | Prevents pop-ups from minimizing the game |
| r_overrideDXGIOutput | Chooses which monitor the game window opens on (0 = primary) |
| r_Gamma | Hardware gamma level (default 1.0) |
| cl_fov | Vertical field of view in degrees (default 60) |
| sys_MaxFps | FPS limit (0 = unlimited) |
| cl_crouchToggle | Makes crouch a toggle |
| cl_zoomToggle | Makes zoom a toggle |
| hud_hide | Hides the HUD completely (for screenshots) |
| cl_bobhud | Amount of HUD bob applied |
2.Mouse
| Code (CVar) | Function |
|---|---|
| cl_sensitivity | Mouse sensitivity (default 30.0) |
| i_mouse_smooth | Mouse smoothing (0 = off) |
| i_mouse_accel | Mouse acceleration (0 = off) |
| i_mouse_accel_max | Max mouse delta (default 100.0) |
3.Audio
| Code (CVar) | Function |
|---|---|
| s_MusicVolume | Music volume (0.0–1.0) |
| s_SFXVolume | SFX volume (0.0–1.0) |
| s_DialogVolume | Dialog volume (0.0–1.0) |
| net_blaze_voip_enable | Toggle Blaze VOIP |
| net_blaze_voip_playback_volume | VOIP playback volume (0.0–1.0) |
4.Graphics / Post-processing
| Code (CVar) | Function |
|---|---|
| e_Tessellation | Toggle DX11 tessellation |
| r_SSReflections | Screen-space reflections |
| r_DepthOfField | Depth of field blur |
| r_ColorGrading | Color grading |
| r_Sharpening | Sharpening filter (0.0 = off) |
| r_ChromaticAberration | Chromatic aberration (0.0 = off, default 1.5) |
| r_HDRGrainAmount | Film grain amount (0.0 = off) |
| r_HDRBloomRatio | Bloom amount (default 0.15) |
| g_radialBlur | Radial blur after explosions |
| e_GI | Real-time Global Illumination |
| r_ssao | Ambient occlusion method (None/SSAO/SSDO) |
| e_ViewDistRatio | Distance at which objects stop rendering |
| e_LodRatio | Distance at which objects drop to lower LOD |
| r_TexturesStreamPoolSize | VRAM pool for texture streaming (MB) |
Note: The game also exposes many fine graphics CVars for shadow resolution, tessellation distance, grass animation distance, etc. (e_ShadowsMaxTexRes, e_TessellationMaxDistance, e_MergedMeshesViewDistRatio, and more). These are usually placed in autoexec.cfg.
