Blasters & Star Cards (2015)
Blaster and Star Card unlocks in the 2015 reboot.
Note: this content is for the 2015 reboot Star Wars: Battlefront.
1.Blasters (level / price)
| Blaster | Level | Credits |
|---|---|---|
| DLT-19 | 3 | 550 |
| DH-17 | 3 | 550 |
| RT-97C | 5 | 1,250 |
| A-280C | 8 | 1,550 |
| E-11 | 8 | 1,550 |
| CA-87 | 8 | 1,550 |
| T-21 | 10 | 2,500 |
| SE-14C | 14 | 2,500 |
| EE-3 | 17 | 2,500 |
| T-21B | 21 | 2,500 |
| DL-44 | 25 | 2,500 |
2.Star Cards (level / initial price / effect)
| Card | Level | Price | Effect |
|---|---|---|---|
| Thermal Detonator | 2 | 100 | Grenade especially useful against enemy players |
| Ion Grenade | 4 | 600 | Not for soldiers; very effective vs vehicles, shields and droids |
| Scout Pistol | 4 | 600 | Two-shot burst pistol, best at short range |
| Pulse Cannon | 6 | 2,200 | Long-range blaster with damage based on charge time |
| Impact Grenade | 6 | 2,200 | Detonates on contact with any solid object |
| Cooling Cell | 7 | 2,200 | Extends a blaster's overheating duration |
| Focus Fire | 7 | 2,200 | Greatly boosts primary blaster accuracy for ~10s |
| Ion Shot | 7 | 2,200 | Changes primary blaster ammo to Ion Bolts |
| Ion Torpedo | 9 | 3,000 | Similar function to an Ion Grenade |
| Homing Shot | 11 | 4,000 | Locks on and follows an enemy; you're vulnerable while aiming |
| Scan Pulse | 13 | 2,200 | Reveals all nearby enemies on the mini-map |
| Smoke Grenade | 13 | 4,000 | Smoke screen that greatly impairs vision |
| Jump Pack | 16 | 4,000 | Big jumps to reach inaccessible areas |
| Explosive Shot | 18 | 2,200 | Fires explosive rounds for ~10s |
| Flash Grenade | 20 | 4,000 | Temporarily blinds enemies and impairs their hearing |
| Personal Shield | 22 | 2,200 | Shield that blocks all energy weapon damage |
| Barrage | 24 | 4,000 | A volley of three grenades that detonate on impact |
| Cycler Rifle | 28 | 4,000 | Eliminates enemies at long range, penetrates shields |
| Bowcaster | 32 | 4,000 | Fires up to five explosive bolts |
3.Easy 'Best Star Pilot in the Galaxy' Achievement
Earned in the 'Beggar's Canyon' training mission. A 2-minute timer starts when you shoot the first TIE fighter. When firing the laser gun, align the white dot exactly on the enemy so the lock-on turns yellow; you don't need to be as precise with rockets.

