Games/WWE 2K16/guide

Abilities

The three-level effects of Superstar abilities.

Each ability has 3 levels with the following effects:

  • Dirty Pin: Performed when the opponent lies parallel to the ropes. L1: decreases kick-out gauge by 26% but increases referee-notice chance by 24%. L2: 44% / 34%. L3: requires a finisher, 60% decrease, referee chance 50%.
  • Diving Pin Combo: Allows a pin immediately after certain diving attacks. L1: reduces gauge 10%. L2: 20%. L3: 30%.
  • Pin Combo: Allows a pin after certain grapple attacks. L1: 10%. L2: 20%. L3: 30%.
  • Fan Favorite: Increases the window to complete a Comeback moment. L1: +13s. L2: +16s. L3: +21s.
  • Immovable Object: Heavyweight/Super Heavyweight only. Reduces chance of falling to knees from a strong/running strike. L1: 40%. L2: 55%. L3: 65%.
  • Mouthpiece: Stamina boost when the manager distracts the referee. L1: small boost. L2/L3: +50% (twice per match).
  • Move Thief: Steal the opponent's finisher and use it against them, draining stamina. L1: once per match. L2: twice, more stamina lost. L3: fully drains stamina, usable once.
  • Resilience: Immediately kick out of the pinfall mini-game. L1: requires a finisher, once per match. L2: requires a finisher, twice. L3: no finisher needed, once.
  • Ring Escape: Escape to ringside when down near the ropes. L1: 75% stamina. L2: cost -33%. L3: -66%.
  • Rope Break: Reduces the chance the referee sees the opponent's Rope Break on the first count. L1: 60%. L2: 50%. L3: 40%.
  • Ruthless Aggression: Increases grapple and environmental damage while fighting at ringside. L1: 7%. L2: 11%. L3: 18%.
  • Teamwork: Increases double-team and Tag Team finisher damage. L1: 12%. L2: 17%. L3: 26%.
  • Technician: Decreases the stamina cost of reversals. L1: 10%. L2: 30%. L3: 50%.

0 Comments

No comments yet. If something's missing or wrong, say so.

Abilities — WWE 2K16 · Zibidi Games